This wad, offered to you as a .pk3 file, contains just ONE (rather large) map called PUMPSTATION, but that should be enough to keep you going for quite some time, I dare say it counts as three normal maps.
From december 2021 I have brushed it up a little, to version 1.3 which I finished march 2022.
Download version1.3
or the original version if you prefer.
The pumpstation is called WADING by Doom marines because wading is what you do a lot, patrolling this leaky old facility. Some older marines though, say the pump station was named in honour of a certain general Wading who, while famous for his lessons in tactics, was ingloriously killed by a zombieman on his first real mission. That tale should not be taken seriously though, because these same marines also whisper gibberish about UAC having a "mutator" that worked on cacodemons. Poor fellows, seems fighting demons does cause brain damage after all. But another could-be-true story is about a marine who went testing a new secret camera rocket type. Probably not very successful, because he never returned.
.Doom, Doom II - Id Software
ZDoom - the ZDoom community
GZDoom - Graf Zahl
Editing:
DCK - Ben Morris
Doom Editing Utilities (often referred to by the abbreviation DEU) - Raphaël Quinet, Brendon
Wyber, and Renaud Paquay.
DoomBuilder, DoomBuilder2, - Pascal vd Heiden - with support of many others.
Ultimate DoomBuilder - boris, ZZYZX and others (See: Help - About in the program itself).
see Credits on DoomBuilder site: http://www.doombuilder.com/index.php?p=credits
GZDoombuilder - MaxED and others, see site: https://devbuilds.drdteam.org/page.php?page=team
XWE (eXtended Wad Editor) Csabo SLADE3 (SLADE2, SLADE, SlumpEd) - The SLADE team: http://slade.mancubus.net/
Instruction page: WAD to UDMF - Kappes Buur (july 2016)
http://www3.telus.net/kappesbuur/FORMAT_CONVERSION/Format_Conversion.html
Wadext.exe Graf Zahl - https://forum.zdoom.org/viewtopic.php?f=232&t=54183
Thanks for informative webpages:
The makers of the ZDoom Wiki: https://zdoom.org/wiki/Main_Page
Eevee for "You should make a Doom level" https://eev.ee/blog/2015/12/31/you-should-make-a-doom-level-part-3/
Chubzdoomer for his good Youtube tutorials
Everybody of the ZDoom community https://zdoom.org/index
Everybody brave enough to ask 'stupid' questions on forums so I could learn from the
answers!
Sergeant_Mark_IV for Brutal Doom
and all the others I may have forgotten
I commented the scripts, so newbies may get ideas from them.
All my own work is free usable, hope you credit me for that modest part.
Glass animation: thanks to boris, I used his concept, but worked it out differently because I
wanted BOTH sides animated. And I can rebuild the window panes, to smash them again, heh heh.
Sounds: nonDoom sounds were al created by me, using domestic stuff from barbecue to
swimming pants and a microKorg. Exceptions: the normal rocket explosion is a mix of freeware
soundfiles and the friendly Pain Cacodemon are from a free bird soundfile, that I heavily
processed.
Textures and sprites: I am not a graphic artist, so I used my photos and Doom pictures,
to prevent disturbing the surrounding. Some textures are just patches rearranged. I renamed a
few Textures and sprites to prevent mods changing them.
The brightmaps I made myself, after spying on work of others how to do it. Some
lightobjects are renamed, again, to prevent mods changing them, but I left the torches because
those of BD are better imho.
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